A New Challange Awaits (Devlog #4)


Hello hi, so there's a lot to talk about which is why I'm going to talk about Textures first... It's complicated... apparently..

not really that complicated, it is just i messed up when I was making the map.

For developers the situation I'm facing is z fighting and for the casual gamer "glitching walls"

as shown here:

Now to fix this.... I won't be fixing it since it only happens on the upper wall.... I hope...

Next there's Prototype.... I'm very creative at naming...

Front

Side



Back


(Those white things coming out of it are bones, they aren't suppose to be visible)

for the new design it will have a display as a face but distorted,  broken almost... as if someone had wack it with a wrench...

Aaaaaand the workbench... it has an animation however it's quite... bad so I'm not going to show it :)
the work bench is used to make your weapons and equipment (only 4 for now,
Spoiler
No devlog video yet unfortunately :(
A strong flashlight, A high volt gun that is able to stun your foes, vision scrambler grenade and Void Transmitter)

Get The Prototype (BETA)

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